Quake 4 False Dawn скачать

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Quake 4 False Dawn скачать

The file False Dawn v.1.0 is a modification for Quake 4, a(n) action game. Download for free.

file type Game mod

file size 170 MB

last update Thursday, August 7, 2014

downloads (7 days) 10

False Dawn is a mod for Quake 4, created by Little Gears. It offers a new campaign set a number of years after the events of main game, where you assume the role of the best of a new breed of soldier, the Stroggified Marine. You can go where no regular human can and have been called upon to save humanity from the threat of a mysterious new super weapon developed by the vicious Strogg!

  1. Modern Visual Fidelity: Powered by purpose built version of the immensely popular Sikkmod. False Dawn brings Quake 4 into 2014 with contemporary visual effects techniques designed specifically for the mod.
  2. Meaningful Story: Get engrossed in a plot to destroy humanity that is not as black and white as it may first appear.
  3. Full Voice acting: The player is guided by their helpful Commanding Officer General Nokes. However, for an unknown reason the player also seems to intercept transmissions between a duo of powerful Strogg’s that are clearly not meant for human ears.
  4. New Health system: Use Stroyent, The Stroggs own energy source against them!
  5. New Weapon Damage system: Machineguns/Shotguns might decimate soft, fleshy targets, but you will need something more powerful to penetrate the armor of the very well equipped Strogg Forces!
  6. Guided Non-Linear Gameplay: You have multiple objectives to complete, in whatever order you want. Change the enemies and hazards you will face based on which objectives you complete.

Quake 4 mod | Released 2014

False Dawn is set a number of years after the events of Quake 4, where you assume the role of the best of a new breed of soldier, the Stroggified Marine. You can go where no regular human can and have been called upon to save humanity from the threat of a mysterious new super weapon developed by the vicious Strogg!

Some key features include:

  • Modern Visual Fidelity:Powered by purpose built version of the immensely popular Sikkmod. False Dawn brings Quake 4 into 2014 with contemporary visual effects techniques designed specifically for the mod.
  • Meaningful Story:Get engrossed in a plot to destroy humanity that is not as black and white as it may first appear.
  • Full Voice acting: The player is guided by their helpful Commanding Officer General Nokes. However, for an unknown reason the player also seems to intercept transmissions between a duo of powerful Strogg’s that are clearly not meant for human ears.
  • New Health system: Use Stroyent, The Stroggs own energy source against them!
  • New Weapon Damage system: Machineguns/Shotguns might decimate soft, fleshy targets, but you will need something more powerful to penetrate the armor of the very well equipped Strogg Forces!
  • Guided Non-Linear Gameplay: You have multiple objectives to complete, in whatever order you want. Change the enemies and hazards you will face based on which objectives you complete.

False Dawn RELEASED!

After years of development and wrestling with Quake 4, False Dawn is finally ready to be set loose in the wild. Just in time for Quakecon 2014, you can now attempt to save the human race from the brink of extinction from a newer, more powerful Strogg foe. This enemy seems familiar, but much has changed in the years since Cpl. Matthew Kane defeated the Makron and Destroyed the Strogg’s communications Nexus. Prepare for

90-120 minutes of gameplay that will challenge not only brawn, but brains and reflexes.

I must thank absolutely everybody involved in the development of False Dawn. It’s been a long road with many bumps, but we’ve made it. Special mention must first go out to Sikkpin who contributed not only the amazing Sikkmod, but also a whole raft of custom effects and features specific to False Dawn. Next up is Vlad ‘Titan Slayer’ Zhuravlyov, who has most kindly supplied the soundtrack for False Dawn. He even produced a remix of a classic track from the Quake universe that is included somewhere in the mod. I must also thank Gaute Rasmussen and Andy Nokes on their stellar jobs in voicing two of the three characters featured in the mod. I can’t speak highly enough of these fine gentlemen, without whom this project would have never been the same.

To wet your appetite prior to downloading the mod, I would like to quickly introduce the two other zones that make up the facility of False Dawn.

The Air Filtration Facility

The Air Filtration Facility (AFF) is the oldest and least reliable part of the Facility. This is an issue due to the fact that the AFF houses Atmosphere Control which maintains the oxygen levels Facility wide. If Atmosphere Control were to fail, it could potentially flood entire areas of the Facility with Toxic gas.

The Nerve Centre

Very little is known Nerve Centre other than it controls all networking, security and logic systems within the Facility. What is known however, is that unlike the rest of the Facility the Nerve Centre is kept in immaculate condition. There are no flickering lights, or exposed wires to be seen here. Surely such a vital area would not be without formidable protection.

Area unknown. No reliable intel available.

Now, go, download False Dawn and enjoy it.

False Dawn 1.0 — Installer

Road to release — Media update!

False Dawn is almost complete. In the lead up to the release I’d like to share a few last screenshots and briefly discuss one of the three major zones.

False Dawn is coming.

After years of development, False Dawn is not only still alive, but will be releasing soon.

Mod and Indie News Recap

We check out the some of latest modDB and indieDB headlines plus your weekly dose of Monday Night Indie.

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False Dawn 1.0 — Archive

**ATTN: ATI USERS** CATALYST A.I. MUST BE DISABLED IN ORDER FOR SIKKMOD EFFECTS TO RENDER CORRECTLY. Initial release of False Dawn. This is the archive.

False Dawn 1.0 — Installer

**ATTN: ATI USERS** CATALYST A.I. MUST BE DISABLED IN ORDER FOR SIKKMOD EFFECTS TO RENDER CORRECTLY. Initial release of False Dawn. This is the installer.

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Возможно, вы не в курсе, но прямо сейчас полным ходом идёт Квейк-Кон. Однако идёт он в американском Техасе, поэтому многие из нас – русскоязычных геймеров – по понятным причинам не могут туда попасть. Но не расстраивайтесь. Если ты не идёшь к Квейку, то Квейк идёт к тебе! В честь Квейк-Кона 2014 группа моддеров, именующих себя Little Gears, выпустила однопользовательский мод к Quake IV под названием False Down. В нём будет новый сюжет на 90-120 минут и пара изменений для старого доброго Q4.

Если мне не изменяет моя коротка геймерская память, однопользовательская кампания Quake IV была довольно увлекательной, поэтому я обязательно выкрою время, чтобы снова посетить эту мрачную планету и покромсать тысячу-другую строггов.

False Down повествует об инопланетном супероружии, миссии, предположительно, можно выполнять в любом порядке, а оружие и препятствия меняются в зависимости от того, чему вы уделяете первостепенное внимание. Сама картинка тоже стала более богатой и красочной – благодаря моддеру Sikkpin’у и его Sikkmod’у. Возможно, кому-то будет резать слух НУ ОЧЕНЬ любительская озвучка, но ребята постарались на славу, поэтому лично я на этот промах могу махнуть рукой. Кроме того, в игру добавлена новая система урона, благодаря которой более защищённые враги не будут падать оземь от пары пуль словно мешки с костями.

Мне нравилась система апгрейдов оружия в оригинальном Q4, когда самыми первыми пушками можно было с успехом пользоваться даже на поздних этапах игры. Надеюсь, мод оставит эту систему в целости и невредимости. Было бы здорово снова пробежаться по старым местам, не отягощая своего персонажа лишним рюкзаком с новыми пушками, потому что даже усовершенствованный гвоздомёт был вполне неплох.

А теперь отставить брюзжание. Лучше посмотрите трейлер, но учтите, что он был выпущен в 2012 году:


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